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Zrinko Culjak, Music Teacher

A Way Back Into School

Sweden
Consumer → Creator
The shift Culjak sees in students moving from gaming to producing
0
Physical meetings required to teach and assess a hemmasittare student

The Problem

Some of Culjak's students are "hemmasittare," young people who've stopped attending school altogether, a problem that's been growing across Sweden for years. Traditional schooling assumes a student shows up in a room; for a hemmasittare, that assumption is the whole barrier.

Other students arrive with thousands of hours of gaming behind them and no music background at all. Getting them from consuming a game to creating something meant a way in that didn't start with an instrument they didn't know how to play.

The Implementation

For hemmasittare, Culjak doesn't require a video call or a classroom seat. He follows a student's process inside Soundtrap itself: work in progress, comments left directly on the project, a running dialogue that lets him track development and give feedback without ever needing to meet the student physically.

For students coming from gaming, he leans on Soundtrap's templates and built-in tutorials, enough to get someone with general digital aptitude surprisingly far, then move them past the templates into the software's deeper features.

The Results

School, without ever sharing a room. Culjak has multiple examples, across years, of hemmasittare completing their schooling entirely through Soundtrap: some through music projects, others through the platform's podcast feature. He tracks authenticity the same way any teacher would recognize a student's own voice over time: through language, through how a process develops, through getting to know a student's work across years, not through a webcam.

From consumer to creator. Students who've spent, in Culjak's words, "incredible amounts" of time gaming find a version of that same pull in Soundtrap: enough fun in it that they get hooked in a positive way, moving from passively playing a game to working with purpose on a screen.

Key Outcomes

Students who've stopped attending school entirely have completed their schooling through Soundtrap, some through music projects, others through its podcast feature.
Culjak tracks whether work is genuinely a student's own through their language and how a project develops over time, not through a video call.
He says he doesn't need to meet a hemmasittare student physically at all to teach and assess them.
Students with heavy gaming backgrounds move from passively consuming games to actively producing music, pulled in by the same sense of fun.
Built-in templates and tutorials let students with some general aptitude progress quickly past the basics into the software's deeper features.

Resources

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